Hi,
Healthify (formerly HealthifyMe) is a digital health and wellness platform that focuses on helping users achieve their health and fitness goals through personalized diet plans, workout routines, and expert coaching. Founded in 2012 by Tushar Vashisht, the app has rapidly grown to become one of Indiaโs leading health and fitness apps, with millions of users relying on its features to manage their diet, track calories, monitor physical activity, and receive expert advice.
The app stands out in the crowded health and fitness app market due to its strong focus on personalization, integration of AI technology, and comprehensive approach to health management. Its success is reflected in its high user ratings and extensive media coverage.
Healthify is a holistic health companion that empowers users to take control of their health and achieve lasting results. In October 2023, the application posted a 1.2X jump in its operating revenue while slightly narrowing its losses. In December 2023, the app partnered with food delivery app Swiggy to allow its users and subscribers to order food and groceries based on diet recommendations made by its AI coach, Ria. This feature is currently been tested (as Healthifynder) before being rolled out permanently.
Note: Throughout the project, the app will be referred to as either โHealthifyMeโ or โHealthifyโ.
Defining the core value proposition helps us to understand the product and collect valuable insights from user interviews.
The below ICPs have been created based on ~15 conversations with existing HealthifyMe users. An ICP which constitutes 80% of the user is provided below. This not only aids in understanding customer behaviour but also the customer's perception on the product - UX/UI.
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Criteria | Details |
Age | 25-40 years |
Gender | Female (60%), male (40%) |
Occupation | White-collar professionals (who are fitness enthusiasts) |
Working Hours | 9 a.m. to 6 p.m. (typically 8 hours/day) |
Education Level | Undergraduate |
Marital Status | A combination of single and married. Married (60%), Single (40%) |
Family Size | 3 - 4 members |
Geographical Location | Tier 1 cities - Delhi, Mumbai, Bangalore, Hyderabad, Chennai, Kolkatta, Pune, Ahmedabad, Surat and Vishakapatnam |
Vegetarian / Non-vegetarian | Vegetarian (50%) and Non-vegetarian (50%) |
Time VS Money | Time-conscious |
Technology Adoption | Early adopters |
Engagement on | Social Apps - Instagram, YouTube, WhatsApp, and fitness apps. Plays a sport or workout for 1 hour |
Pain Points (before using the app) | Lack of personalized diet plans, inconsistent workout routines, difficulty tracking progress, lack of motivation |
Solution (Before Using the App) | Generic diet plans, random YouTube workout videos, manual tracking, and occasional gym visits |
Motivation to Shift to the App | The desire for a more structured and personalized approach to health, the need for accountability, and the convenience of digital tracking |
Marketing Pitch | Efficient in tracking progress, and motivation to achieve goals but requires too much effort to feed information. |
Acquisition Channel | Social media ads (mainly Instagram ads), and word of mouth |
Pain Point (On Product Usage) | Complex UI (main page dashboard is complicated and doubtful of the accuracy of tracking nutrients through โSnapโ feature). Requires too much effort to feed information. |
Goals (Based on the Product) | Weight loss, fat loss, increasing strength and muscle |
Product Effectiveness on Goals | High satisfaction with noticeable results. Helps in tracking weight and macronutrients. Also helps in building a habit |
% of Goals Achieved | 30-40% |
Product Usage Duration (No. of Days) | 6 months to 2 years |
Frequency Use Case | Everyday use for diet and workout tracking |
Average Time Spent on the App | 10-15 minutes |
Average Value Spent on the App | INR 1000 -1500 per month |
Willingness to Refer | High (About 80% of users likely to recommend to friends and family) |
Key Features Used/Values | Food log, calorie tracker, and progress tracking (graphical representation) |
Subscription Usage | Yes |
Is the Subscription Worth It? | Yes |
Aha Moments | Realizing weight loss progress, viewing the graphical representation of the journey (weight loss, fat loss, no. of steps taken, etc. |
Apart from narrowing on an ICP, user interviews gave insights into the product's UX.
Since this is not a product that I work with I face the challenge of observing user behaviour. Therefore I assume that after watching session recordings of specific users, I was able to validate the information that was collected through user interviews.
Now that the user interviews helped us to identify 'Who is signing up?', it is important to know 'What are they trying to do?' by drawing a customer journey map. This customer journey map below is an idea of what the customers are doing with the app in general.
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Goal Priority | Goal Type | Statement |
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Primary | Personal | To maintain a healthy lifestyle by tracking and monitoring progress in health goals. |
Secondary | Social | To look good in front of friends and family. |
โ | Functional | N/A |
โ | Financial | N/A |
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Since the product is in the mature stage, the questions for validating the hypotheses are,
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Hypothesis | Reasoning | Validation | Metrics to be tracked |
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Users who spend 10 minutes/day for 7 days โ | On speaking to users, it was found that it takes an average of 10 minutes to enter information on all logs. D7 metric will be ideal as the user would have to be familiar with the app features. | This hypothesis has an impact on the retention curve | D1 & D7 retention |
Users who use 2 or more features during the first 30 days. โ | Once the user starts to track their calorie intake (a primary feature on the app for all users) there is a lack of AHA moments. However, when more features such as analyzing micronutrients, and consulting nutritionists or fitness trainers are more likely to be retained. | Has an impact on the retention curve and increases on referral. | D30 retention |
Users who refer 3 or more friends in 6 months | Referral shows loyalty and constant engagement with the app. The referral bonus is INR 150 credits for the first 3 referrals. | Increases on referral or WOM and improves LTV. | Number of referrals in correspondence to the time taken. |
Users who spend a minimum of 15 minutes every day | For a user to truly find value in the app, he/she must be ready to devote the time required. Based on interviews, a user on average spends 15 minutes on the app. | Impacts retention curve | Average Time spent on app |
Users who have subscribed to HealthifySmart for at least 3 months. | The basic subscription starts at Rs 1899 for 3 months. Subscribing shows commitment to the app. On the other hand, the app sends push notifications or sometimes calls the user to follow up. | Impacts the retention curve, increases referral or WOM, and improves LTV. | Subscription Vs Retention |
Based on the above table, the hypothesis 'Users who have subscribed to HealthifySmart for at least 3 months' is the ideal activation metric as it answers 'yes' to all the 3 validation questions.
The onboarding teardown is attached as PDF.
Final_HealthifyMe_Teardown.pdfโ
In conclusion, the hypothesis validated must be deployed to improve retention, and insights on UXR must be implemented for a better onboarding experience. More suggestions are given in the onboarding teardown.
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Hi there! We'll take this one step at a time
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Do user calls to understand the customer for your product and come up with two ICP's.
(there are separate tables for both B2C and B2B products, put down your your ICPโs in a Table Format, use this as a reference.
This table makes it super clear for anyone to understand who your users are and what differentiates them. It also helps bring out the various details you have gone into understanding your users better)
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B2C Table
Criteria | User 1 | User 2 |
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Name | โ | |
Age | โ | |
Demographics | โ | |
(refer the table below) | โ | |
Need | โ | |
Pain Point | โ | โ |
Solution | โ | |
Behaviour | โ | |
(refer the table below) | โ | |
Perceived Value of Brand | โ | |
Marketing Pitch | โ | |
Goals | โ | โ |
Frequency of use case | โ | |
Average Spend on the product | โ | โ |
Value Accessibility to product | โ | |
Value Experience of the product | โ | |
Notes | โ |
B2B Table:
Criteria | ICP1 | ICP2 |
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Name | โ | โ |
Company Size | โ | โ |
Location | โ | โ |
Funding Raised | โ | โ |
Industry Domain | โ | |
Stage of the company | โ | |
Organization Structure | โ | |
Decision Maker | โ | |
Decision Blocker | โ | |
Frequency of use case | โ | |
Products used | โ | |
in workplace | โ | |
Organisational | โ | |
Goals | โ | |
Preferred Outreach Channels | โ | |
Conversion Time | โ | |
GMV | โ | |
Growth of company | โ | |
Motivation | โ | |
Organization Influence | โ | |
Tools Utilized in workspace | โ | |
Decision Time | โ |
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Understand user goals and their JTBD on the platform. When looking at user goals, look at 4 themes, user goals will always be within one of the four.
For Cult:
For RazorpayX:
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You want to talk to users and understand why they're signing up. What's the end goal for them and for what job are they "hiring" your product for.
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What should the teardown include?
The entire onboarding process. Just like we did in the deep dive session โ
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Hereโs a list of things weโd recommend you evaluate your onboarding on:
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Also, evaluate your onboarding on the cognitive biases.
Don't worry, you don't have to include biases but it's a good practice to start tagging things to their respective biases.
(We identify issues when we are able to tag/name them, yes another bias)โ
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Hypothesize at least 5 activation metrics that could be there for your product. (More the better)
Example format for your hypothesis:
Hypothesis 1: <Enter your one/two lines>
Reasoning: In about 5-6 lines explain why this could be an activation metric
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After this, mention in detail all the metrics you'd be trackingโ
Examples:
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